ADR (Prototype)
--Instructions--
General Gameplay: Buy spells, equip them to heroes, and progress through the rounds until you beat the final boss at round 20. Then you can see how much damage you can do to the final dummy.
Spells: Each spell has 3 sections, these refer to the levels it currently has. The first section is for levels 1-3. You will see "Spell does ValueA/ValueB/ValueC." This refers to levels 1/2/3. Levels 4 and 5 do nothing, but when it gets to 6, it gets the effect of the middle section, and similarly on level 9 (max level) it gets the bottom section. You can right click while hovering an ability to see info about the other numbers. Spells must be equipped to heroes by dragging them onto their bar in the bottom.
Economy: You gain gold and exp after every round, increasing with each level you have. There is no interest on gold.
Combat: Units always attack and use spells on the first (highest up) opponent, unless specified otherwise. Your units always cast their spells from left to right.
Heroes: You can move positions by click and dragging on them. Heroes gain stats every time you level up,you can view their scaling stats by right clicking (NOTE: Info thing says damage reduction. This is supposed to be AP).
There is one infinite combo, I'm not going to take it out for now. If you find it, go nuts :)
| Status | Prototype |
| Platforms | HTML5 |
| Author | BigLipsMcGee |
| Genre | Strategy |
| Made with | Unity |
| Tags | Auto Battler, Casual, Roguelike, Unity |
| AI Disclosure | AI Assisted, Code, Graphics |



Comments
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Am I missing something or is the Year 8 power spike absolutely absurd. That Eveil Teeth enemy more or less oneshots and I don't see how I could have possibly had the econ to build both enough damage and health to get through the 200 or so EHP buffer to kill it before it kills me.